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Devlog

Notes from building my games. Design decisions and trade-offs, written while they're still fresh.

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  1. What It Costs to Run an MMO

    Conventional wisdom says running an MMO requires real infrastructure and a real budget. Mine costs roughly $145 a month, and here's the breakdown.

    Nov 4, 2025 · 2 min read
    Nebula Control · Technical
  2. Subscription Only, and Three Reasons Why

    Free-to-play enables abuse, undermines competitive fairness, and doesn't pay the bills.

    Sep 14, 2025 · 1 min read
    Nebula Control · Design
  3. Food Doesn't Belong in a Space Game. I Added It Anyway

    Most space strategy games skip food entirely. I added it to fix a different problem: every player chasing the same few astros.

    Jul 24, 2025 · 2 min read
    Nebula Control · Design
  4. Replacing Occupation with Disruption

    In many space strategy games, occupation turns losing a fight into a weeks-long income drain that grinds players into quitting. Nebula Control replaces it with a timer that actually ends.

    Mar 14, 2025 · 2 min read
    Nebula Control · Design
  5. Why I'm Building Nebula Control

    A decade and a half playing the same browser strategy game taught me exactly what was wrong with it. So I started building the version I always wanted.

    Jan 10, 2025 · 1 min read
    Nebula Control · Design
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