What It Costs to Run an MMO
Conventional wisdom says running an MMO requires real infrastructure and a real budget. Mine costs roughly $145 a month, and here's the breakdown.
Notes from building my games. Design decisions and trade-offs, written while they're still fresh.
Conventional wisdom says running an MMO requires real infrastructure and a real budget. Mine costs roughly $145 a month, and here's the breakdown.
Free-to-play enables abuse, undermines competitive fairness, and doesn't pay the bills.
Most space strategy games skip food entirely. I added it to fix a different problem: every player chasing the same few astros.
In many space strategy games, occupation turns losing a fight into a weeks-long income drain that grinds players into quitting. Nebula Control replaces it with a timer that actually ends.
A decade and a half playing the same browser strategy game taught me exactly what was wrong with it. So I started building the version I always wanted.