Decades of tools for games other people made. Now I'm making my own.

Building tools for other people's games stopped being enough. I'm at the point where I need to build my own.

That's what this is: me doing the work and figuring it out. No publisher, no investors. Just me, building games I want to play.

Location
Edmonton, AB
Founded
2026
Working on
Nebula Control

Nebula Control

A browser-based space strategy MMO, in development.

Start from a single outpost. Build an empire that spans star systems, raise fleets, forge alliances, and fight for the most dangerous, most rewarding territory in the galaxy. Race six-month seasons or dig in on a server that never resets. There's nothing else like it in a browser.

  • One galaxy per server. Everyone shares the same map. Allies, rivals, and grudges included.
  • The Nebula. A storm-swept contested zone that opens for a few hours at a time. Its riches scale with the ships destroyed claiming them. Peace pays almost nothing.
  • Disruption, not occupation. Defeat sets you back hours, not weeks. The damage has a timer, and the timer ends.
  • Guild power is won, not bought. Jump Gates cost Nebulite, and Nebulite is only won under fire.
  • No pay-to-win. Pure strategy. Everyone on a live server pays the same.
  • Free to learn. Start on the training server, get the hang of the game, and pay only when you join a live galaxy.

Have a question or some feedback? Send me an email.

hello@octopusodyssey.com

I also write about the design decisions behind what I'm building. Read the devlog.